Friday, December 25, 2009
Friday, August 21, 2009
Here's my latest reel, I'm hoping that ill be able to throw a larger version on my website tomorrow at some point, which brings me to my next topic..... I need to redo my website ha. So it will be Under Construction very soon. I'm still thinking about changing the reel up a bit, mixing up the shots instead of just having them in order, not sure though. Also may take the stop motion completely out. who knows.
Thursday, August 20, 2009
Here's an animation from the iPhone game I was working on. It was the "Special Move" for the character. It's ment to start during the idle and end at the beginging of the idle. Unfortunately the game isn't being made anymore :( But I still got paid :) But the game isn't being made anymore :( and I spent allot of time working on these shots, actually probably more then I should have. I learn allot working on this game, mostly that in gaming animation, you cant do all the easing in and out of the poses you wanted to, because the moves have to be fast pace since its a video game. Think about Punch Out! or any other boxing game. The character throws the punch and brings it right back so the next move can be simulated.
Right now, the stage the animation is at is known as "Tone Matt's" which is why there are all those bubbles around him. I took the clean up animation, frame by frame, and added a line on another additional piece of paper to show were the shadows on the characters will be. I plan on finishing this test completely up and adding it to my reel.
Either way, it was a great experience that taught me allot when it comes to trying to freelance two gigs at once haha. Hopefully Ill be able to work with that group of animators again, and who knows maybe will get the call back to finish up the game!
Tuesday, August 18, 2009
As I promised, here is some concept art from one of the pitches were working on at work. I don't want to talk about the story of it at all, but you can get alittle idea of it from the art work. The last few months I've been helping my buddy Carl with the environments for the pitch. It was a lot of fun! I forgot how much I like designing environments. It was a real nice change from the character work I do during the day. Hopefully I'll keep running with this and designing some more stuff for some of my own projects.
Working on this show was a real big change then what I usually work on. Anyone that has seen my work knows I'm more into comedy and family animation, like Pixar, Blue Sky, or some of the stuff Ive been animating on like the Wonder Pets. This is completely different. the show is still funny material, but different audience age range. Haha the first environment I did, I ran it by Carl for the final say and he said "Sweet man, make it more destroyed."The environments always started off so innocent and by the end there was complete death and destruction. I've posted two versions of the Navy Pier to show what I mean. Either way it was a lot of fun to switch up what I'm use to working on and trying something new! The Characters are done and ready to rig. Then the next step is to animate a short to send along with the pitch.
Tuesday, August 11, 2009
I'm hoping to do a few posting this month of things I've been meaning to post, but haven't had the time to. Thumbnails, concept art, etc. Also now that more of my animation of the Wonder Pets and 3rd & Bird have aired, I can finish cutting that new reel of mine! Plus I figure out the converting of 24 fr to 30 fr or 3:2 pull down as they call it.
Hope you'll like it!
Monday, May 18, 2009
Looking back at this episode is funny. It was my first or second episode with the Kinetic Post and I was so worried about messing up the shots haha. One of the issues I had is they wanted the recycling bin to move while the Wonder Pets were trying to knock it over. When I went to go animate it, all the background elements including the bin were on one layer. We had to get some new elements from Little Airplane (The studio in New York) so I could get the fix done. Now that I look back at this, that must be the smallest thing to worry about. Were constantly getting new elements from LAP or switching out a hat for a shoe.
Over all, the deadlines are tight and at times can be stressful, but working with the team I have, and animating for a living is amazing!
Saturday, March 14, 2009
Wednesday, February 25, 2009
Oh man! Is this another post with in a week???? Hopefully I'll be able to keep this pace up. This is one of the side projects I've been working on lately. For those of you that know about the 11 second club will notice the audio is from the December competition, yes I said it, the DECEMBER competition. Have I've been working on this piece since December?? Yes and No, between work and the iPhone game, this piece may have seen 9-12 hrs of work a week. Besides the week I got off of work for Christmas Break, I put some decent hours into the piece then. This was the first time I try to "block" out my animation in 3D, usually I do 'straight ahead" animation in 3d, but if your looking to do this professionally and want to make your director happy, you got to learn how to block out your shots first. It allows to directer to see whats going on in the shot pass the storyboard and lets them make changes on the shot before you wasted weeks on a shot. It was definitely different doing it this way, but I think it worked out better for me in the end. I read about how to block out animation at Keith Lango web site. He breaks it down pretty good, still somethings he mentions that I need to work on, but theres always the next animation test for that. The reason why I called it "The Will" is because the whole concept behind this test is the man is laying on his death bed and it is the girls job to write up his will, but as you see things didn't go to smoothly with that.
11 Second Club is a monthly competition for ANYONE who wants to and can find the time to animate to a 11 second audio clip from a movie that the website choices from. You dl the audio clip from the web site and if you want you can dl free rigs form the site as well. If you win, you get a critique from a industry professional that usually works at some big studio such as Pixar or Dreamworks. Definitely something to do if you have some free time and looking to push your skills even further like I am. Only way to get better is to put the time in.........or pay someone to do it for you, but that doesn't feel as good in the end now does it.
Friday, February 20, 2009
It has been quite awhile since my last post. I've been busy busy busy!!!! Yes I'm using that as an excuse. Besides freelancing at Kinetic Post, one of my friends Jodie Hudson offer me some freelance, work on a iPhone game. Its being done in Traditional Animation (or Classical Animation what ever you wish to call it). After each character is done being animated, were taking every frame into Photoshop to be color and output for the programmers to create the game. I'm not looking forward to scanning in every individual frame one by one, its like you can feel the minutes being taken off your life with every slow scan. After that stage though it should go quickly. Right now I'm working on tone mattes for one of the characters I'm responsible for. On top of the iPhone game I'm also doing some CG animations on (one which I hope to post next week) to build up my reel a little more.
Any who, I saw that I was called out by Jodie in my last post ha ha. So that kick started me to draw a quick picture and post it. So here is Fyllo, everyone one favorite jungle boy again. I thought it would be sweet for Fyllo to slide down and around the jungle on a giant banana leaf when he can. Its been awhile since I spent more than a few mintues on a sketch, so with this drawing it felt great to complete it!