This was a little experiment I've been working on when I had some free time. I been wanting to do some environments since I did the realistic photo compilations for the project I was working on with my buddy Carl. Having a landscape broken up into layers really help build depth in a image. In animation it can really help build the illusion of the z space when you pan scenes and have each moving at different speeds. I'm pretty happy with this at the moment. I think the next one I work on will be more realistic rendering, I really want to try to get into more realistic rendering illustrations.